Okay, everyone knows what Kingdom Hearts is really about. No, not exploring stunning renditions of Disney worlds. No, not friendship, darkness, or convoluted lore (though it has those in buckets, too, and we mean that with the highest respect and adoration). We’re talking about those sweet, sweet Kingdom Hearts keyblades, baby. There’s nothing better than bonking some bad guys over the head with a ridiculously over-the-top giant key, then releasing their hearts to the sky and locking the door to other worlds like some epic dungeon master.

So let’s take a look at the massive arsenal of KH keyblades across the multitude of games. Success may not be the key to happiness, but a massive collection of keyblades might be. Or, If you’re looking for more help as you dive headfirst into this magical universe, be sure to check out our super in-depth Kingdom Hearts characters guide.

So, without further ado, let’s dive into the list of all Kingdom Hearts keyblades.

Kingdom HeartsRe:Chain of MemoriesKingdom Hearts IIBirth By SleepDream Drop DistanceKingdom Hearts III

Kingdom Hearts keyblades

Keyblade Effect How to get

Kingdom Key Strength +3. The key chain attached draws out the Keyblade’s true form and power Speak to Riku while the Heartless are attacking Destiny Islands

Oathkeeper Strength +9, MP +1. Enhances magic and summon power, and is capable of dealing a string of critical blows Speak to Kairi in the Secret Waterway in Traverse Town after rescuing her

Oblivion Strength +11, MP -1. Possesses colossal power, but reduces your max MP Find in a chest in the Grand Hall in Hollow Bastion

Ultima Weapon Strength +14, MP +2. The ultimate Keyblade, this one possesses maximum power and attributes Item synthesis

Lady Luck Strength +7, MP +2. Significantly enhances magic and summon power, and inflicts good physical damage Use the white Trinity Mark in the Lotus Forest in Wonderland

Olympia Strength +10. A powerful weapon that’s difficult to deflect, and capable of inflicting mighty critical blows Found in a chest in the Olympus Coliseum Lobby after completing the Phil Cup, Pegasus Cup, and Hercules Cup

Jungle King Strength +5. Has a long reach, but seldom deals critical blows After locking the keyhole in Deep Jungle

Three Wishes Strength +6. A powerful weapon that’s difficult to deflect After locking the keyhole in Agrabah

Pumpkinhead Strength +7. Has a long reach and the ability to deal a string of critical blows After locking the keyhole in Halloween Town

Wishing Star Strength +5. Has a short reach, but always finishes up a combo attack with a powerful critical blow Found in a chest in Geppetto’s House

Crabclaw Strength +6, MP +1. Enhances magic and summon power, and deals good physical damage After locking the keyhole in Atlantica 

Fairy Harp Strength +8, MP +1. Enhances magic and summon power, and sometimes deals powerful critical blows After locking the keyhole in Neverland

Divine Rose Strength +13. A powerful weapon that is difficult to deflect, and is capable of dealing a string of critical blows After sealing Hollow Bastion’s Keyhole, talk to Belle in the library

Spellbinder Strength +4, MP +2. Significantly enhances magic and summon power Speak to Merlin after acquiring all seven first-level magic spells

Metal Chocobo  Strength +9, MP -1. Possesses incredible power and reach, but reduces max MP and rarely deals critical blows Defeat Cloud in the Hercules Cup

Lionheart Strength +10, MP +1. Enhances magic and summon power, and deals great physical damage Defeat Leon and Cloud in the Hades Cup 

Diamond Dust Strength +3, MP +3. Greatly enhances magic and summon power Complete the Gold Match (an arena battle against the Ice Titan in Olympus Coliseum)

One-Winged Angel Strength +8, MP -2. Has little power, but sometimes deals extremely powerful critical blows Complete the Platinum Match in Olympus Coliseum (an arena battle against Sephiroth in Olympus Coliseum)

Re:Chain of Memories keyblades The keyblades in Re:Chain of Memories take the form of cards used in battle that come in a variety of numbers. You can either play them independently, or stock them to unleash a stronger attack. Here are all the different types you can find, and how to get them.

Keyblade Effect How to get

Kingdom Key Not very powerful, but reliable and easy to handle Sora’s default weapon. 

Soul Eater Soul Eater reacts to dark power. Riku’s strength is higher when he wields darkness in battle Riku’s default weapon

Oathkeeper A well-balanced weapon with a very powerful thrust Speak with Naminé after defeating the Darkside

Oblivion A special attack card that can break through physical defences, and holds first-class strength Speak with Naminé after defeating Larxene

Ultima Weapon The strongest attack card you can find Castle Oblivion bounty

Lady Luck A balanced weapon that’s easy to handle From Wonderland

Olympia A powerful attack card that recovers quickly after card breaks From Olympus Coliseum 

Three Wishes A fairly strong attack card with a fast swing From Agrabah

Crabclaw An easy to handle card with an impressive recovery time after card breaks From Atlantica

Spellbinder A special attack card with lightning-based attacks From a chest in Tigger’s playground

Pumpkinhead An easy to handle card with fast recovery time after card breaks From Halloween Town

Wishing Star Not very powerful, but very easy to handle From Monstro

Fairy Harp Not very powerful, but very easy to handle From Neverland

Bond of Flame A special attack card with fire-based attacks that delivers exceptionally powerful strikes From Halloween Town (second reward)

Star Seeker An attack card with a powerful combo finish and the shortest recovery time from card breaks From Castle Oblivion (second reward)

Maverick Flare An attack card with weak strikes but powerful combo finishes Traverse Town Bounty (second reward)

Total Eclipse A special attack card that can break through physical defences, but takes time to recover from card breaks From Olympus Coliseum (second reward)

Midnight Roar A well-balanced weapon with a powerful thrust and a short recovery time from card breaks From Neverland (second reward)

Two Become One A weapon with a powerful thrust and combo finish From Destiny Islands (second reward)

Kingdom Hearts II keyblades

Keyblade Effect How to get

Kingdom Key Strength +3, magic +1. With Defender keychain: increases defence at critical moments. With Damage Control keychain: halves damage taken in critical situations  Fight the ‘Mysterious Enemy’ at the Old Mansion

Oathkeeper Strength +3, magic +3. Enhances magic and increases the duration of a Drive Form Unlock the gate in Twilight Town

Oblivion Strength +6, magic +2. Has great strength, and allows the Drive Gauge to restore quickly during MP Charge Reunite with Riku in The World that Never Was

Ultima Weapon Strength +6, magic +4. Increase MP restoration rate once all MP has been consumed Item synthesis

Kingdom Key D Fight as King Mickey until you revive Sora Choose ‘I won’t give up!’ as a dialogue option when knocked out (only during certain boss battles)

Star Seeker Strength +3, magic +1. Increases maximum combo by one when in midair Speak to Flora, Fauna, and Merryweather in the Mysterious Tower

Hidden Dragon Strength +2, magic +2. Restores MP relative to the amount of damage taken Defeat Shan-Yu in The Land of Dragons

Rumbling Rose Strength +5. Has great strength, allowing you to unleash successive finishing combo moves  Reunite with Beast in Beast’s Castle

Hero’s Crest Strength +4. Increases the damage of the finishing move in the air relative to the number of hits in the combo Defeat the Hydra in Olympus Coliseum 

Monochrome Strength +4. Increases the effect of restoration items used on the field Complete Timeless River

Mysterious Abyss Strength +3, magic +3. Enhances magic to increase damage dealt by blizzard-based attacks Complete Ursula’s Revenge in Atlantica

Follow the Wind Strength +3, magic +1. Draws in nearby orbs Defeat Captain Barbossa in Port Royal

Wishing Lamp Strength +4, magic +3. Increases the drop rate of munny, and HP and MP orbs Defeat Jafar in Agrabah

Decisive Pumpkin Strength +6, magic +1. The greater number of combos landed, the more damage is dealt, leading to a strong finishing move Defeat the Experiment in Halloween Town

Circle of Life Strength +4, magic +1. Has great strength, increasing MP restoration speed after MP is consumed Talk to Simba in the Pride Lands Oasis

Sweet Memories Although it does not enhance attack strength, it increases the drop rate of items Complete the Expotition mini-game in the Hundred Acre Wood

Photon Debugger Strength +2, magic +1. Increases damage done by thunder-based attacks Defeat the Hostile Program in the Space Paranoids

Gull Wing Strength +2, magic +3. Greatly increases the amount of experience gained when defeating an enemy at a critical moment Speak with the Gullwings after the battle of the 1,000 Heartless in Hollow Bastion

Guardian Soul Strength +5, magic +1. Has great strength, increasing the amount of damage dealt from Reaction Commands Defeat Hades in the Underworld of Olympus Coliseum

Sleeping Lion Strength +5, magic +3. Well-balanced with strength and magic, Sleeping Lion increases maximum ground-based combos by one Talk to Leon before your second visit to Space Paranoids

Fenrir Strength +7, magic +1. Has great range and strength, but the maximum ground and midair combos are decreased by one Speak to Cloud after you defeat Sephiroth in Radiant Garden, then return to the Dark Depths and speak to Sephiroth

Bond of Flame Strength +4, magic +4. Enhances magic to increase damage dealt by fire-based attacks Defeat the Nobodies in Betwixt and Between

Two Become One Strength +5, magic +4. Well-balanced with strength and magic, increasing maximum ground-based combos by one Defeat Roxas in front of Memory’s Skyscraper

Fatal Crest Strength +3, magic +5. Increases strength during MP Charge and allows unlimited chaining of combos. When equipped, the combo finishing move is disabled Complete the Goddess of Fate Cup

Winner’s Proof Strength +5, magic +7. A weapon of extraordinary magic and great strength, but disables the gaining of experience Complete all of the Mushroom XIII minigames

Birth by Sleep keyblades As Birth by Sleep is split into three sections, where you play as Aqua, Terra, and Ventus, there are several keyblades that you can only wield with one character, and others that are universal. Here’s a list of all the Birth By Sleep keyblades, what they do, and which characters you can obtain them for.

Keyblade Effect Who can wield How to get

Brightcrest Strength +4, magic +7. A Keyblade with long reach that provides an outstanding boost in magic. It also makes it easier to land critical hits, and deals higher damage when you do Aqua Start the Final Episode

Chaos Ripper Strength +10, magic -2. A Keyblade with long reach that does little for your Magic, but provides an outstanding boost in Strength Terra Defeat Master Eraqus 

Crown Unlimit/Royal Radiance Strength +8, magic +7. Speeds up the Command Gauge when equipped Terra, Aqua, and Ventus Defeat No Heart at the Mirage Arena in Machinations unto Darkness

Darkgnaw Strength +5, magic +2. A Keyblade that makes up for its poor reach and low critical hit ratio by providing an extra boost in strength Terra Complete the Dead Ringer battle

Destiny’s Embrace Strength +3, magic +3. Makes it easier to land critical hits Aqua Meet Kairi at Radiant Garden

Earthshaker Strength +3, magic +1. What it lacks in reach, it makes up for with a slight boost in strength Terra Terra’s default keyblade

Ends of the Earth Strength +5, magic +3. Provides an extra boost to all your stats Terra Meet Riku on Destiny Islands

Fairy Stars Strength +2, magic +3. Provides a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Enchanted Domain

Frolic Flame Strength +3, magic +3. Provides an extra boost to all of your stats Ventus Talk to Lea and Isa at Radiant Garden

Hyperdrive Strength +4, magic +3. A keyblade with an above-average reach that provides a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Deep Space

Lost Memory Strength +6, magic +5. A keyblade with long reach that makes it easier to land critical hits, and deals higher damage when you do Ventus Meet Vanitus on Destiny Islands

Mark of a Hero Strength +5, magic +1. Provides an extra boost in strength and deals higher damage when you land a critical hit Terra, Aqua, and Ventus Finish Olympus Coliseum 

Master Keeper Strength +7, magic +7 Aqua Start the Secret Episode

No Name Strength +6, magic +7. A keyblade with a long reach that provides a huge boost in magic and makes it easier to land critical hits Terra, Aqua, and Ventus Defeat the Unknown

Pixie Petal Strength +3, magic +6. A keyblade that makes up for its poor reach with an extra boost to magic. It also makes it easier to land critical hits, and deals higher damage when you do Terra, Aqua, and Ventus Finish Neverland

Rainfell Strength +2, magic +2. What it lacks in reach it makes up for with a balanced boost of strength and magic Aqua Aqua’s default keyblade 

Stormfall Strength +5, magic +4. A well-balanced keyblade that provides an extra boost to all your stats Aqua Meet Sora and Riku on Destiny Island

Stroke of Midnight Strength +2, magic +2. Makes it easier to land critical hits Terra, Aqua, and Ventus Finish Castle of Dreams

Sweetstack Strength +6, magic +4. Provides an extra boost in strength and makes every strike a critical hit Terra, Aqua, and Ventus Make all seven types of ice cream

Treasure Trove Strength +3, magic +2. A keyblade that makes up for its poor reach with a balanced boost in strength and magic Terra, Aqua, and Ventus Finish Dwarf Woodlands

Ultima Weapon Strength +7, magic +6. The most powerful keyblade Terra, Aqua, and Ventus Defeat Iron Imprisoner IV at the Mirage Arena in Villains’ Vendetta

Victory Line Strength +4, magic +2. Possesses above-average reach, making it easier to land critical hits Terra, Aqua, and Ventus Finish the Rumble Racing course 

Void Gear Strength +8, magic +4. A keyblade with a long reach that provides an outstanding boost in strength, and deals higher damage when you land a critical hit Terra, Aqua, and Ventus Defeat the Vanitas Remnant

Wayward Wind Strength +3, magic +1. What it lacks in reach it makes up for with a slight boost in strength Ventus Ventus’ default keyblade

Dream Drop Distance keyblades

Keyblade Effect How to get

Kingdom Key Strength +5, magic +4. Provides a balanced boost in strength and magic Sora’s default keyblade

Way to the Dawn Strength +5, magic +4. Provides a balanced boost in strength and magic Riku’s default keyblade

Skull Noise Strength +7, magic +7. Provides a balanced boost in strength and magic Complete Traverse Town

Guardian Bell Strength +7, magic +10. Has a long reach, and provides an extra boost in magic Complete La Cité des Cloches

Dual Disc Strength +10, magic +7. Provides an extra boost in strength, and makes it easier to land critical hits Complete the Grid

Ferris Gear Strength +8, magic +8. Triggers fewer Reality Shifts, but compensates with an extra boost in strength and magic Complete Prankster’s Paradise (Sora only)

Ocean’s Rage Strength +8, magic +10. Lands fewer critical hits, but compensates with a boost in magic and more frequent Reality Shifts Complete Prankster’s Paradise (Riku only)

Knockout Punch Strength +12, magic +10. Lands fewer critical hits, but compensates with a boost to strength and more frequent Reality Shifts Second visit to Traverse Town

All for One Strength +10, magic +12. Triggers fewer reality shifts, but compensates with a boost in magic and more frequent critical hits Complete the Country of the Musketeers 

Counterpoint Strength +12, magic +14. Has a long reach, provides an extra boost in magic, and makes it easier to trigger Reality Shifts Complete Symphony of Sorcery

Divewing Strength +12, magic +15. Provides an extra boost in magic and makes it easier to land critical hits Complete every dive with an A-rank

End of Pain Strength +14, magic +16. Has high magical power and critical hit rate, but reduces the occurrence of Reality Shifts Complete all Special Portals

Sweet Dreams Strength +14, magic +12. Has a long reach, provides an extra boost in Strength, and makes it easier to land critical hits Complete all Flick Rush cups

Unbound Strength +18, magic +14. Boosts all stats, while making it easy to land critical hits and trigger Reality Shifts Complete all Secret Portals

Ultima Weapon  Strength +16, magic +16. Boosts all stats, and makes it easy to land critical hits and trigger Reality Shifts Beat Julius

Kingdom Hearts III keyblades

Keyblade Effect How to get

Kingdom Key Strength +4, magic +3. Your first keyblade Sora’s default keyblade

Hero’s Origin Strength +5, magic +2. A keyblade with an emphasis on strength Clear Olympus

Shooting Star Strength +3, magic +5. A keyblade with an emphasis on magic Clear Twilight Town

Favourite Deputy Strength +6, magic +3. A keyblade with an emphasis on strength Clear Toy Box

Ever After Strength +2, magic +7. A keyblade with an emphasis on magic Clear the Kingdom of Corona

Happy Gear Strength +7, magic +3. A keyblade with an emphasis on strength Clear Monstropolis 

Crystal Snow Strength +4, magic +7. A keyblade with an emphasis on magic Clear Arendelle

Hunny Spout Strength +6, magic +5. A well-balanced keyblade Clear 100 Acre Wood

Wheel of Fate Strength +8, magic +5. A keyblade with an emphasis on strength Clear The Caribbean

Nano Gear Strength +7, magic +5. A well-balanced keyblade Clear San Fransokyo

Starlight Strength +4, magic +4. A keyblade that survives from antiquity Meet Ephemer in the Keyblade Graveyard

Grand Chef Strength +5, magic +7. A keyblade with an emphasis on magic Obtain a five-star rating at Le Grand Bistro

Classic Tone Strength +11. Magic +14. A keyblade with an emphasis on magic Get high scores in every Classic Kingdom game

Ultima Weapon Strength +13, magic +13. The supreme keyblade Synthesis

And that’s it for our Kingdom Hearts keyblades guide – we hope this unlocks many doors for you. If you’re looking for more worlds to visit, check out our list of the best Switch adventure games and find something fresh to play today.

Okay, everyone knows what Kingdom Hearts is really about. No, not exploring stunning renditions of Disney worlds. No, not friendship, darkness, or convoluted lore (though it has those in buckets, too, and we mean that with the highest respect and adoration). We’re talking about those sweet, sweet Kingdom Hearts keyblades, baby. There’s nothing better than bonking some bad guys over the head with a ridiculously over-the-top giant key, then releasing their hearts to the sky and locking the door to other worlds like some epic dungeon master.

So let’s take a look at the massive arsenal of KH keyblades across the multitude of games. Success may not be the key to happiness, but a massive collection of keyblades might be. Or, If you’re looking for more help as you dive headfirst into this magical universe, be sure to check out our super in-depth Kingdom Hearts characters guide.

So, without further ado, let’s dive into the list of all Kingdom Hearts keyblades.

Keyblade Effect How to get

Kingdom Key Strength +3. The key chain attached draws out the Keyblade’s true form and power Speak to Riku while the Heartless are attacking Destiny Islands

Oathkeeper Strength +9, MP +1. Enhances magic and summon power, and is capable of dealing a string of critical blows Speak to Kairi in the Secret Waterway in Traverse Town after rescuing her

Oblivion Strength +11, MP -1. Possesses colossal power, but reduces your max MP Find in a chest in the Grand Hall in Hollow Bastion

Ultima Weapon Strength +14, MP +2. The ultimate Keyblade, this one possesses maximum power and attributes Item synthesis

Lady Luck Strength +7, MP +2. Significantly enhances magic and summon power, and inflicts good physical damage Use the white Trinity Mark in the Lotus Forest in Wonderland

Olympia Strength +10. A powerful weapon that’s difficult to deflect, and capable of inflicting mighty critical blows Found in a chest in the Olympus Coliseum Lobby after completing the Phil Cup, Pegasus Cup, and Hercules Cup

Jungle King Strength +5. Has a long reach, but seldom deals critical blows After locking the keyhole in Deep Jungle

Three Wishes Strength +6. A powerful weapon that’s difficult to deflect After locking the keyhole in Agrabah

Pumpkinhead Strength +7. Has a long reach and the ability to deal a string of critical blows After locking the keyhole in Halloween Town

Wishing Star Strength +5. Has a short reach, but always finishes up a combo attack with a powerful critical blow Found in a chest in Geppetto’s House

Crabclaw Strength +6, MP +1. Enhances magic and summon power, and deals good physical damage After locking the keyhole in Atlantica 

Fairy Harp Strength +8, MP +1. Enhances magic and summon power, and sometimes deals powerful critical blows After locking the keyhole in Neverland

Divine Rose Strength +13. A powerful weapon that is difficult to deflect, and is capable of dealing a string of critical blows After sealing Hollow Bastion’s Keyhole, talk to Belle in the library

Spellbinder Strength +4, MP +2. Significantly enhances magic and summon power Speak to Merlin after acquiring all seven first-level magic spells

Metal Chocobo  Strength +9, MP -1. Possesses incredible power and reach, but reduces max MP and rarely deals critical blows Defeat Cloud in the Hercules Cup

Lionheart Strength +10, MP +1. Enhances magic and summon power, and deals great physical damage Defeat Leon and Cloud in the Hades Cup 

Diamond Dust Strength +3, MP +3. Greatly enhances magic and summon power Complete the Gold Match (an arena battle against the Ice Titan in Olympus Coliseum)

One-Winged Angel Strength +8, MP -2. Has little power, but sometimes deals extremely powerful critical blows Complete the Platinum Match in Olympus Coliseum (an arena battle against Sephiroth in Olympus Coliseum)

The keyblades in Re:Chain of Memories take the form of cards used in battle that come in a variety of numbers. You can either play them independently, or stock them to unleash a stronger attack. Here are all the different types you can find, and how to get them.

Keyblade Effect How to get

Kingdom Key Strength +3, magic +1. With Defender keychain: increases defence at critical moments. With Damage Control keychain: halves damage taken in critical situations  Fight the ‘Mysterious Enemy’ at the Old Mansion

Oathkeeper Strength +3, magic +3. Enhances magic and increases the duration of a Drive Form Unlock the gate in Twilight Town

Oblivion Strength +6, magic +2. Has great strength, and allows the Drive Gauge to restore quickly during MP Charge Reunite with Riku in The World that Never Was

Ultima Weapon Strength +6, magic +4. Increase MP restoration rate once all MP has been consumed Item synthesis

Kingdom Key D Fight as King Mickey until you revive Sora Choose ‘I won’t give up!’ as a dialogue option when knocked out (only during certain boss battles)

Star Seeker Strength +3, magic +1. Increases maximum combo by one when in midair Speak to Flora, Fauna, and Merryweather in the Mysterious Tower

Hidden Dragon Strength +2, magic +2. Restores MP relative to the amount of damage taken Defeat Shan-Yu in The Land of Dragons

Rumbling Rose Strength +5. Has great strength, allowing you to unleash successive finishing combo moves  Reunite with Beast in Beast’s Castle

Hero’s Crest Strength +4. Increases the damage of the finishing move in the air relative to the number of hits in the combo Defeat the Hydra in Olympus Coliseum 

Monochrome Strength +4. Increases the effect of restoration items used on the field Complete Timeless River

Mysterious Abyss Strength +3, magic +3. Enhances magic to increase damage dealt by blizzard-based attacks Complete Ursula’s Revenge in Atlantica

Follow the Wind Strength +3, magic +1. Draws in nearby orbs Defeat Captain Barbossa in Port Royal

Wishing Lamp Strength +4, magic +3. Increases the drop rate of munny, and HP and MP orbs Defeat Jafar in Agrabah

Decisive Pumpkin Strength +6, magic +1. The greater number of combos landed, the more damage is dealt, leading to a strong finishing move Defeat the Experiment in Halloween Town

Circle of Life Strength +4, magic +1. Has great strength, increasing MP restoration speed after MP is consumed Talk to Simba in the Pride Lands Oasis

Sweet Memories Although it does not enhance attack strength, it increases the drop rate of items Complete the Expotition mini-game in the Hundred Acre Wood

Photon Debugger Strength +2, magic +1. Increases damage done by thunder-based attacks Defeat the Hostile Program in the Space Paranoids

Gull Wing Strength +2, magic +3. Greatly increases the amount of experience gained when defeating an enemy at a critical moment Speak with the Gullwings after the battle of the 1,000 Heartless in Hollow Bastion

Guardian Soul Strength +5, magic +1. Has great strength, increasing the amount of damage dealt from Reaction Commands Defeat Hades in the Underworld of Olympus Coliseum

Sleeping Lion Strength +5, magic +3. Well-balanced with strength and magic, Sleeping Lion increases maximum ground-based combos by one Talk to Leon before your second visit to Space Paranoids

Fenrir Strength +7, magic +1. Has great range and strength, but the maximum ground and midair combos are decreased by one Speak to Cloud after you defeat Sephiroth in Radiant Garden, then return to the Dark Depths and speak to Sephiroth

Bond of Flame Strength +4, magic +4. Enhances magic to increase damage dealt by fire-based attacks Defeat the Nobodies in Betwixt and Between

Two Become One Strength +5, magic +4. Well-balanced with strength and magic, increasing maximum ground-based combos by one Defeat Roxas in front of Memory’s Skyscraper

Fatal Crest Strength +3, magic +5. Increases strength during MP Charge and allows unlimited chaining of combos. When equipped, the combo finishing move is disabled Complete the Goddess of Fate Cup

Winner’s Proof Strength +5, magic +7. A weapon of extraordinary magic and great strength, but disables the gaining of experience Complete all of the Mushroom XIII minigames

As Birth by Sleep is split into three sections, where you play as Aqua, Terra, and Ventus, there are several keyblades that you can only wield with one character, and others that are universal. Here’s a list of all the Birth By Sleep keyblades, what they do, and which characters you can obtain them for.

Keyblade Effect How to get

Kingdom Key Strength +5, magic +4. Provides a balanced boost in strength and magic Sora’s default keyblade

Way to the Dawn Strength +5, magic +4. Provides a balanced boost in strength and magic Riku’s default keyblade

Skull Noise Strength +7, magic +7. Provides a balanced boost in strength and magic Complete Traverse Town

Guardian Bell Strength +7, magic +10. Has a long reach, and provides an extra boost in magic Complete La Cité des Cloches

Dual Disc Strength +10, magic +7. Provides an extra boost in strength, and makes it easier to land critical hits Complete the Grid

Ferris Gear Strength +8, magic +8. Triggers fewer Reality Shifts, but compensates with an extra boost in strength and magic Complete Prankster’s Paradise (Sora only)

Ocean’s Rage Strength +8, magic +10. Lands fewer critical hits, but compensates with a boost in magic and more frequent Reality Shifts Complete Prankster’s Paradise (Riku only)

Knockout Punch Strength +12, magic +10. Lands fewer critical hits, but compensates with a boost to strength and more frequent Reality Shifts Second visit to Traverse Town

All for One Strength +10, magic +12. Triggers fewer reality shifts, but compensates with a boost in magic and more frequent critical hits Complete the Country of the Musketeers 

Counterpoint Strength +12, magic +14. Has a long reach, provides an extra boost in magic, and makes it easier to trigger Reality Shifts Complete Symphony of Sorcery

Divewing Strength +12, magic +15. Provides an extra boost in magic and makes it easier to land critical hits Complete every dive with an A-rank

End of Pain Strength +14, magic +16. Has high magical power and critical hit rate, but reduces the occurrence of Reality Shifts Complete all Special Portals

Sweet Dreams Strength +14, magic +12. Has a long reach, provides an extra boost in Strength, and makes it easier to land critical hits Complete all Flick Rush cups

Unbound Strength +18, magic +14. Boosts all stats, while making it easy to land critical hits and trigger Reality Shifts Complete all Secret Portals

Ultima Weapon  Strength +16, magic +16. Boosts all stats, and makes it easy to land critical hits and trigger Reality Shifts Beat Julius

Keyblade Effect How to get

Kingdom Key Strength +4, magic +3. Your first keyblade Sora’s default keyblade

Hero’s Origin Strength +5, magic +2. A keyblade with an emphasis on strength Clear Olympus

Shooting Star Strength +3, magic +5. A keyblade with an emphasis on magic Clear Twilight Town

Favourite Deputy Strength +6, magic +3. A keyblade with an emphasis on strength Clear Toy Box

Ever After Strength +2, magic +7. A keyblade with an emphasis on magic Clear the Kingdom of Corona

Happy Gear Strength +7, magic +3. A keyblade with an emphasis on strength Clear Monstropolis 

Crystal Snow Strength +4, magic +7. A keyblade with an emphasis on magic Clear Arendelle

Hunny Spout Strength +6, magic +5. A well-balanced keyblade Clear 100 Acre Wood

Wheel of Fate Strength +8, magic +5. A keyblade with an emphasis on strength Clear The Caribbean

Nano Gear Strength +7, magic +5. A well-balanced keyblade Clear San Fransokyo

Starlight Strength +4, magic +4. A keyblade that survives from antiquity Meet Ephemer in the Keyblade Graveyard

Grand Chef Strength +5, magic +7. A keyblade with an emphasis on magic Obtain a five-star rating at Le Grand Bistro

Classic Tone Strength +11. Magic +14. A keyblade with an emphasis on magic Get high scores in every Classic Kingdom game

Ultima Weapon Strength +13, magic +13. The supreme keyblade Synthesis

And that’s it for our Kingdom Hearts keyblades guide – we hope this unlocks many doors for you. If you’re looking for more worlds to visit, check out our list of the best Switch adventure games and find something fresh to play today.